sand..........................57.99511% weatherless...................38.30636% offense.......................35.57405% hyperoffense..................35.52021% sandoffense...................18.99139% balance.......................12.54070% stall......................... 8.94298% semistall..................... 7.42206% sandstall..................... 6.50080% voltturn...................... 3.66544% rain.......................... 2.63299% dragmag....................... 1.93286% rainoffense................... 1.76211% choice........................ 1.64607% hail.......................... 1.25966% trickroom..................... 0.49496% hailstall..................... 0.34945% tricksand..................... 0.24963% multiweather.................. 0.21250% monotype...................... 0.21081% hailoffense................... 0.17678% monoflying.................... 0.13542% gravity....................... 0.03143% monosteel..................... 0.02458% monofire...................... 0.02375% sun........................... 0.01838% monowater..................... 0.01532% sunoffense.................... 0.01109% rainstall..................... 0.00908% monoelectric.................. 0.00375% trapper....................... 0.00306% mononormal.................... 0.00265% monoice....................... 0.00255% monopsychic................... 0.00203% monorock...................... 0.00049% monofighting.................. 0.00008% monograss..................... 0.00007% monobug....................... 0.00005% monodark...................... 0.00004% monopoison.................... 0.00002% trickhail..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: -0.371) -2.0|##### |########### -1.5|######################### |############################## -1.0|############################## |############################## -0.5|################### |#################### 0.0|############ |####### +0.5|######### |####### +1.0|####### |########## +1.5|##### |########### +2.0|###### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.40%