sand..........................67.01062% weatherless...................31.01363% offense.......................28.61056% hyperoffense..................25.75395% semistall.....................16.84913% balance.......................15.46538% sandoffense...................14.12079% stall.........................13.32097% sandstall..................... 9.64925% choice........................ 2.12273% dragmag....................... 2.05931% voltturn...................... 1.96886% hail.......................... 1.38148% rain.......................... 0.77692% rainoffense................... 0.55441% hailstall..................... 0.31292% hailoffense................... 0.22667% multiweather.................. 0.21369% sun........................... 0.03104% sunoffense.................... 0.02648% monotype...................... 0.02533% trickroom..................... 0.01644% monoflying.................... 0.01450% tricksand..................... 0.01102% monofire...................... 0.00630% monowater..................... 0.00154% mononormal.................... 0.00078% monosteel..................... 0.00074% rainstall..................... 0.00067% monoelectric.................. 0.00062% monopsychic................... 0.00041% monoice....................... 0.00026% monorock...................... 0.00017% gravity....................... 0.00011% monograss..................... 0.00000% monopoison.................... 0.00000% monodark...................... 0.00000% trickhail..................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: 0.034) -2.0|#### |############ -1.5|########################### |########################### -1.0|############################# |############################ -0.5|####################### |###################### 0.0|############### |########## +0.5|################# |########## +1.0|################### |############################## +1.5|############# |#################### +2.0|############## |##### +2.5|#### more negative = more offensive, more positive = more stall one # = 0.30%