weatherless...................70.30482% offense.......................39.98611% balance.......................35.98648% sand..........................26.69239% hyperoffense.................. 9.39825% stall......................... 9.32641% voltturn...................... 5.80757% semistall..................... 5.30275% sun........................... 4.42797% multiweather.................. 2.58379% rain.......................... 1.14459% sandstall..................... 0.95163% sandoffense................... 0.35363% trickroom..................... 0.24269% dragmag....................... 0.23488% choice........................ 0.12010% sunoffense.................... 0.07656% monotype...................... 0.07471% gravity....................... 0.04074% monofire...................... 0.02952% rainoffense................... 0.02734% monosteel..................... 0.01730% hail.......................... 0.01403% sunstall...................... 0.01234% monoflying.................... 0.00652% hailstall..................... 0.00626% tricksand..................... 0.00581% rainstall..................... 0.00503% monobug....................... 0.00486% monodragon.................... 0.00377% mononormal.................... 0.00334% monodark...................... 0.00303% monoghost..................... 0.00215% monowater..................... 0.00115% monoground.................... 0.00110% monorock...................... 0.00095% monograss..................... 0.00071% monoelectric.................. 0.00023% monofighting.................. 0.00007% monofairy..................... 0.00001% monopsychic................... 0.00001% monopoison.................... 0.00001% trickhail..................... 0.00001% tailwind...................... 0.00000% monoice....................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.136) |### -1.5|## |####### -1.0|######### |############## -0.5|########### |############################## 0.0|################## |################ +0.5|############### |############### +1.0|######## |#### +1.5|### |##### +2.0|### |### +2.5|## |## +3.0| more negative = more offensive, more positive = more stall one # = 0.59%