weatherless...................59.02582% balance.......................44.90610% offense.......................43.72066% sun...........................16.06808% rain.......................... 9.96479% sand.......................... 9.08451% hail.......................... 6.73709% tailwind...................... 5.64554% voltturn...................... 5.55164% trickroom..................... 5.50469% hyperoffense.................. 5.42254% stall......................... 3.20423% monotype...................... 2.85211% semistall..................... 2.74648% monowater..................... 1.34977% multiweather.................. 0.86854% tricksun...................... 0.83333% sunoffense.................... 0.72770% batonpass..................... 0.64554% sandoffense................... 0.61033% dragmag....................... 0.44601% monofire...................... 0.42254% tricksand..................... 0.32864% monopsychic................... 0.25822% trickhail..................... 0.23474% monofighting.................. 0.22300% hailoffense................... 0.17606% gravity....................... 0.16432% mononormal.................... 0.11737% monodark...................... 0.10563% monofairy..................... 0.07042% monograss..................... 0.05869% monobug....................... 0.05869% sandstall..................... 0.04695% monoghost..................... 0.04695% rainoffense................... 0.03521% monoice....................... 0.03521% monoelectric.................. 0.03521% monosteel..................... 0.02347% monoground.................... 0.02347% trickrain..................... 0.02347% choice........................ 0.01174% monorock...................... 0.01174% monoflying.................... 0.01174% monopoison.................... 0.01174% sunstall...................... 0.01174% Stalliness (mean: 0.047) -1.5|## |#### -1.0|####### |########### -0.5|################# |############################## 0.0|####################### |###################### +0.5|##################### |############## +1.0|#### |## +1.5|# |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.62%