weatherless...................56.29790% balance.......................48.28499% offense.......................43.12226% sun...........................19.21077% sand..........................10.22136% rain.......................... 9.71973% voltturn...................... 7.16568% trickroom..................... 6.72513% tailwind...................... 6.62183% hail.......................... 5.08528% hyperoffense.................. 3.09937% monotype...................... 3.01823% semistall..................... 2.78794% stall......................... 2.70545% monowater..................... 1.73076% tricksun...................... 1.03768% sunoffense.................... 0.88583% batonpass..................... 0.85053% multiweather.................. 0.53168% tricksand..................... 0.42095% monofighting.................. 0.34821% dragmag....................... 0.34755% trickhail..................... 0.33341% monopsychic................... 0.29583% monofire...................... 0.28853% hailoffense................... 0.13067% gravity....................... 0.11057% monodark...................... 0.09787% monofairy..................... 0.09038% sandoffense................... 0.04203% monobug....................... 0.03884% sandstall..................... 0.02940% monoelectric.................. 0.02540% monograss..................... 0.02368% monoghost..................... 0.02139% trickrain..................... 0.01737% mononormal.................... 0.01636% monoice....................... 0.01522% monoground.................... 0.01007% monopoison.................... 0.00769% monosteel..................... 0.00711% monorock...................... 0.00684% sunstall...................... 0.00684% choice........................ 0.00643% rainoffense................... 0.00593% monoflying.................... 0.00087% Stalliness (mean: 0.080) -1.5|# |# -1.0|##### |########## -0.5|############### |############################## 0.0|#################### |###################### +0.5|###################### |################ +1.0|### |## +1.5|# |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.65%