weatherless...................61.84540% balance.......................60.85544% offense.......................37.00330% sun...........................15.76553% sand..........................12.93724% voltturn......................11.52278% tailwind......................10.40268% trickroom..................... 5.78617% hail.......................... 5.01737% rain.......................... 4.45414% semistall..................... 1.34406% tricksun...................... 1.15301% tricksand..................... 0.98100% monotype...................... 0.92958% hyperoffense.................. 0.78410% sunoffense.................... 0.66016% trickhail..................... 0.63124% monofighting.................. 0.54025% monopsychic................... 0.19915% monofairy..................... 0.15202% dragmag....................... 0.04080% monodark...................... 0.03454% multiweather.................. 0.01969% stall......................... 0.01310% batonpass..................... 0.00622% hailoffense................... 0.00600% sandstall..................... 0.00274% monofire...................... 0.00183% gravity....................... 0.00167% monowater..................... 0.00153% trickrain..................... 0.00022% monobug....................... 0.00019% mononormal.................... 0.00005% monoice....................... 0.00002% monoghost..................... 0.00001% rainoffense................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% sandoffense................... 0.00000% choice........................ 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.139) -1.5| | -1.0|## |######## -0.5|############ |############################ 0.0|######################## |########################## +0.5|##################### |############################## +1.0|## |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.65%