weatherless...................74.27504% offense.......................45.15330% balance.......................29.32293% hyperoffense..................10.94994% voltturn......................10.63912% sand.......................... 9.84037% sun........................... 7.43931% semistall..................... 7.41040% stall......................... 7.16342% rain.......................... 7.10379% hail.......................... 2.58539% monotype...................... 2.57816% trickroom..................... 2.19324% multiweather.................. 1.23727% sunoffense.................... 0.74574% sandoffense................... 0.71321% sandstall..................... 0.48732% hailoffense................... 0.46985% monowater..................... 0.43070% choice........................ 0.36685% monopsychic................... 0.34998% mononormal.................... 0.26023% dragmag....................... 0.24998% monofire...................... 0.24095% monobug....................... 0.23011% rainoffense................... 0.18794% monoelectric.................. 0.14698% monosteel..................... 0.12168% monoflying.................... 0.11987% monopoison.................... 0.10602% tricksun...................... 0.10361% monograss..................... 0.10060% trickhail..................... 0.09457% monofairy..................... 0.09096% monoghost..................... 0.08313% monodark...................... 0.07530% monorock...................... 0.07530% monodragon.................... 0.05843% monofighting.................. 0.05783% rainstall..................... 0.05421% sunstall...................... 0.05180% monoground.................... 0.04638% tailwind...................... 0.04578% monoice....................... 0.03735% trapper....................... 0.03554% tricksand..................... 0.02229% gravity....................... 0.02169% hailstall..................... 0.01325% trickrain..................... 0.00361% allweather.................... 0.00060% Stalliness (mean: 0.034) |### -1.5|##### |########## -1.0|################ |####################### -0.5|########################### |############################## 0.0|###################### |################### +0.5|################# |############ +1.0|############ |###### +1.5|##### |#### +2.0|### |### +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%