weatherless...................74.96003% offense.......................45.18804% balance.......................27.98587% voltturn......................12.73266% hyperoffense..................11.20150% sand..........................10.24219% stall......................... 8.42611% semistall..................... 7.19848% rain.......................... 7.16579% sun........................... 6.50592% trickroom..................... 2.62919% hail.......................... 2.11290% monotype...................... 1.21559% multiweather.................. 0.98538% sandoffense................... 0.93145% sunoffense.................... 0.72640% hailoffense................... 0.63511% sandstall..................... 0.51152% monowater..................... 0.37008% choice........................ 0.32364% dragmag....................... 0.24258% monofire...................... 0.18897% monopsychic................... 0.17172% tricksun...................... 0.11442% monobug....................... 0.09314% trickhail..................... 0.08710% rainoffense................... 0.07425% sunstall...................... 0.06239% monoflying.................... 0.05022% mononormal.................... 0.04801% monoelectric.................. 0.04706% monograss..................... 0.04683% monofairy..................... 0.04565% monosteel..................... 0.03341% rainstall..................... 0.03329% monopoison.................... 0.02942% monodark...................... 0.02875% gravity....................... 0.02689% tricksand..................... 0.02396% monofighting.................. 0.02291% tailwind...................... 0.02082% monoghost..................... 0.02050% monodragon.................... 0.01212% monorock...................... 0.01046% monoice....................... 0.01019% hailstall..................... 0.00483% trickrain..................... 0.00382% monoground.................... 0.00377% trapper....................... 0.00205% allweather.................... 0.00002% Stalliness (mean: 0.063) |## -1.5|##### |######### -1.0|############## |#################### -0.5|########################## |############################## 0.0|#################### |################# +0.5|############### |########### +1.0|########### |###### +1.5|##### |#### +2.0|### |### +2.5|# |## +3.0|# |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.48%