weatherless...................75.84498% offense.......................45.51154% balance.......................26.68786% voltturn......................12.50541% sand..........................11.23447% stall.........................11.22938% hyperoffense.................. 9.08483% semistall..................... 7.48639% rain.......................... 7.03121% sun........................... 5.27111% trickroom..................... 3.55458% hail.......................... 1.44995% sandstall..................... 0.87177% multiweather.................. 0.83132% sandoffense................... 0.76540% hailoffense................... 0.68554% monotype...................... 0.41609% sunoffense.................... 0.35913% dragmag....................... 0.35172% monowater..................... 0.28606% trickhail..................... 0.13109% choice........................ 0.10756% tricksun...................... 0.07979% sunstall...................... 0.05252% monofire...................... 0.04881% rainstall..................... 0.02982% monoflying.................... 0.02789% tricksand..................... 0.02661% gravity....................... 0.02449% tailwind...................... 0.01598% monopsychic................... 0.01361% monobug....................... 0.01235% rainoffense................... 0.00900% monofairy..................... 0.00893% mononormal.................... 0.00489% monosteel..................... 0.00489% monopoison.................... 0.00286% trickrain..................... 0.00243% monoelectric.................. 0.00164% monograss..................... 0.00123% monodark...................... 0.00106% hailstall..................... 0.00099% monoghost..................... 0.00093% monofighting.................. 0.00059% monoice....................... 0.00016% monoground.................... 0.00008% trapper....................... 0.00007% monodragon.................... 0.00006% monorock...................... 0.00004% allweather.................... 0.00000% Stalliness (mean: 0.163) |### -1.5|#### |####### -1.0|######### |############### -0.5|###################### |############################## 0.0|################# |############# +0.5|############ |######### +1.0|########## |###### +1.5|##### |##### +2.0|#### |#### +2.5|## |## +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.55%