weatherless...................73.76541% balance.......................40.30015% offense.......................29.10518% voltturn......................21.46315% sand..........................15.19110% semistall.....................11.83139% hyperoffense..................11.24147% stall......................... 7.52181% rain.......................... 4.67587% hail.......................... 4.05146% sun........................... 3.26447% trickroom..................... 2.17132% sandstall..................... 2.02061% choice........................ 1.52127% hailoffense................... 1.03677% multiweather.................. 0.91934% monotype...................... 0.74173% dragmag....................... 0.60809% sunoffense.................... 0.19444% monoice....................... 0.18758% rainoffense................... 0.11625% tricksun...................... 0.10653% monosteel..................... 0.09929% monoghost..................... 0.09876% sandoffense................... 0.09236% monopsychic................... 0.07474% tailwind...................... 0.06259% monowater..................... 0.05303% monobug....................... 0.05119% hailstall..................... 0.03753% mononormal.................... 0.03030% monodragon.................... 0.02869% monodark...................... 0.02813% gravity....................... 0.02217% monofairy..................... 0.02172% monorock...................... 0.02054% monoflying.................... 0.01945% monograss..................... 0.01819% tricksand..................... 0.01542% monofighting.................. 0.01414% monofire...................... 0.01165% monopoison.................... 0.00896% monoelectric.................. 0.00880% monoground.................... 0.00719% sunstall...................... 0.00603% rainstall..................... 0.00544% trapper....................... 0.00027% Stalliness (mean: 0.216) |# -2.0|# |### -1.5|####### |######### -1.0|########## |############ -0.5|##################### |################### 0.0|####################### |######################## +0.5|############################## |##################### +1.0|################## |########## +1.5|######### |#### +2.0|#### |#### +2.5|## |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%