weatherless...................74.76561% balance.......................45.17278% voltturn......................23.51638% offense.......................21.39747% sand..........................17.66030% semistall.....................14.52572% hyperoffense..................10.74784% stall......................... 8.15618% hail.......................... 3.68338% rain.......................... 3.00883% sandstall..................... 2.66265% choice........................ 1.78894% sun........................... 1.26552% hailoffense................... 1.08901% dragmag....................... 1.05795% trickroom..................... 1.02023% monotype...................... 0.39722% multiweather.................. 0.37710% monoice....................... 0.26654% sunoffense.................... 0.10941% monosteel..................... 0.08814% sandoffense................... 0.06737% rainoffense................... 0.03978% gravity....................... 0.03511% hailstall..................... 0.02268% monoghost..................... 0.01291% tailwind...................... 0.01102% tricksun...................... 0.01043% monowater..................... 0.00988% mononormal.................... 0.00953% monopsychic................... 0.00373% monodark...................... 0.00282% monobug....................... 0.00146% monofairy..................... 0.00132% monodragon.................... 0.00055% tricksand..................... 0.00031% monorock...................... 0.00010% monoelectric.................. 0.00009% monograss..................... 0.00007% monofire...................... 0.00006% monoground.................... 0.00003% sunstall...................... 0.00001% monofighting.................. 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.354) |# -2.0|# |## -1.5|####### |######## -1.0|####### |######## -0.5|################ |############ 0.0|################### |####################### +0.5|############################## |######################### +1.0|#################### |######### +1.5|############# |### +2.0|#### |#### +2.5|## |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%