weatherless...................75.52558% balance.......................52.69739% voltturn......................26.07540% sand..........................19.55679% offense.......................15.84837% semistall.....................14.83780% stall......................... 8.73528% hyperoffense.................. 7.88117% sandstall..................... 3.59403% hail.......................... 2.61616% rain.......................... 1.94471% choice........................ 1.36745% dragmag....................... 0.87286% hailoffense................... 0.77237% trickroom..................... 0.75055% sun........................... 0.37169% monotype...................... 0.27560% monoice....................... 0.15339% monosteel..................... 0.11204% sandoffense................... 0.07206% hailstall..................... 0.06717% sunoffense.................... 0.06220% gravity....................... 0.05922% rainoffense................... 0.01482% multiweather.................. 0.01409% monowater..................... 0.00648% tricksun...................... 0.00257% mononormal.................... 0.00207% tailwind...................... 0.00166% monoghost..................... 0.00095% monopsychic................... 0.00039% monodark...................... 0.00018% monobug....................... 0.00004% monofairy..................... 0.00003% monodragon.................... 0.00003% tricksand..................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.478) | -2.0|# |# -1.5|#### |##### -1.0|#### |###### -0.5|########## |####### 0.0|########### |###################### +0.5|############################## |####################### +1.0|#################### |####### +1.5|########## |### +2.0|### |#### +2.5|### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.56%