weatherless...................81.96531% offense.......................46.90078% balance.......................39.66575% hyperoffense.................. 8.14470% sun........................... 7.29850% rain.......................... 6.06093% semistall..................... 3.76560% monotype...................... 3.40597% sand.......................... 3.01460% hail.......................... 2.33763% stall......................... 1.52316% trickroom..................... 1.37508% tricksun...................... 0.74043% multiweather.................. 0.67696% sunoffense.................... 0.67696% monopsychic................... 0.47599% choice........................ 0.44426% monofire...................... 0.40195% tailwind...................... 0.37021% monoelectric.................. 0.35964% monoice....................... 0.32790% monowater..................... 0.32790% mononormal.................... 0.24328% monoflying.................... 0.21155% monodragon.................... 0.20097% rainoffense................... 0.14809% batonpass..................... 0.13751% monoground.................... 0.13751% monosteel..................... 0.13751% monograss..................... 0.13751% sandoffense................... 0.12693% monofighting.................. 0.11635% monobug....................... 0.08462% monodark...................... 0.08462% voltturn...................... 0.06347% monoghost..................... 0.06347% monorock...................... 0.06347% rainstall..................... 0.04231% monofairy..................... 0.03173% monopoison.................... 0.03173% sunstall...................... 0.02116% hailoffense................... 0.02116% tricksand..................... 0.01058% hailstall..................... 0.01058% trickhail..................... 0.01058% Stalliness (mean: -0.083) |# -1.5|### |####### -1.0|######### |################## -0.5|#################### |########################## 0.0|######################## |############################## +0.5|############### |########### +1.0|##### |### +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.57%