weatherless...................59.45874% offense.......................45.04351% balance.......................31.02718% rain..........................22.24979% sun...........................19.18849% voltturn......................18.16169% hyperoffense..................16.06229% semistall..................... 4.66639% multiweather.................. 4.60340% stall......................... 3.20063% rainoffense................... 2.36659% monotype...................... 2.20055% sand.......................... 2.17956% sunoffense.................... 1.71769% hail.......................... 1.70051% choice........................ 1.19856% trickroom..................... 0.91228% monofire...................... 0.29582% monodark...................... 0.26529% sunstall...................... 0.22521% monosteel..................... 0.21757% monofighting.................. 0.20994% hailoffense................... 0.19276% sandoffense................... 0.18131% monodragon.................... 0.15459% monopsychic................... 0.15268% monowater..................... 0.14887% monofairy..................... 0.14314% monopoison.................... 0.12406% monoelectric.................. 0.12024% trickrain..................... 0.11642% monoground.................... 0.09352% monobug....................... 0.09352% monoflying.................... 0.07634% dragmag....................... 0.07634% monoice....................... 0.07634% mononormal.................... 0.07252% rainstall..................... 0.07062% monograss..................... 0.06871% tailwind...................... 0.06298% monoghost..................... 0.05726% tricksun...................... 0.05535% sandstall..................... 0.05344% allweather.................... 0.02863% monorock...................... 0.01527% gravity....................... 0.01527% trickhail..................... 0.01145% hailstall..................... 0.00763% Stalliness (mean: -0.182) |# -2.0|## |#### -1.5|######## |################ -1.0|################### |########################### -0.5|############################## |############################## 0.0|############################# |########################## +0.5|################## |############## +1.0|######## |###### +1.5|## |### +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%