weatherless...................57.79452% offense.......................40.98522% balance.......................35.33986% rain..........................23.80696% voltturn......................22.69887% sun...........................20.00592% hyperoffense..................13.78699% semistall..................... 5.64029% multiweather.................. 4.38745% stall......................... 4.24764% rainoffense................... 2.16892% monotype...................... 1.58561% sand.......................... 1.55425% hail.......................... 1.36234% choice........................ 1.28297% sunoffense.................... 1.19950% trickroom..................... 1.13991% sunstall...................... 0.33517% monofire...................... 0.27608% monodark...................... 0.21727% monosteel..................... 0.21280% monofairy..................... 0.20433% trickrain..................... 0.15985% hailoffense................... 0.13309% sandoffense................... 0.12366% monowater..................... 0.10369% dragmag....................... 0.10180% rainstall..................... 0.08634% monofighting.................. 0.08568% monoelectric.................. 0.08564% tricksun...................... 0.07364% tailwind...................... 0.06912% monodragon.................... 0.06867% mononormal.................... 0.06339% monopoison.................... 0.06149% monoice....................... 0.05241% sandstall..................... 0.04661% monograss..................... 0.04646% monopsychic................... 0.04614% monoground.................... 0.03354% monobug....................... 0.02855% allweather.................... 0.02086% monoflying.................... 0.01912% gravity....................... 0.01525% monoghost..................... 0.00759% trickhail..................... 0.00748% monorock...................... 0.00251% hailstall..................... 0.00002% Stalliness (mean: -0.075) |# -2.0|## |### -1.5|######## |############# -1.0|################ |####################### -0.5|######################### |############################# 0.0|############################## |############################# +0.5|##################### |################# +1.0|########## |####### +1.5|### |#### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%