weatherless...................57.71357% balance.......................42.07425% offense.......................34.33173% voltturn......................26.22611% sun...........................22.57811% rain..........................22.19675% hyperoffense.................. 9.58829% semistall..................... 8.81986% stall......................... 5.18588% multiweather.................. 3.52155% rainoffense................... 1.48043% choice........................ 0.93631% monotype...................... 0.86620% trickroom..................... 0.81201% sunoffense.................... 0.70902% sand.......................... 0.65180% hail.......................... 0.42748% sunstall...................... 0.30248% monofairy..................... 0.29443% monosteel..................... 0.28868% tailwind...................... 0.17804% rainstall..................... 0.16333% dragmag....................... 0.09462% monofighting.................. 0.07675% sandoffense................... 0.05250% trickrain..................... 0.05195% monograss..................... 0.04983% hailoffense................... 0.04671% monofire...................... 0.03498% monowater..................... 0.02695% monopsychic................... 0.01994% monodragon.................... 0.01547% monoground.................... 0.01272% monopoison.................... 0.01112% monoelectric.................. 0.01025% monodark...................... 0.00925% tricksun...................... 0.00910% monobug....................... 0.00803% monoflying.................... 0.00500% sandstall..................... 0.00496% gravity....................... 0.00394% mononormal.................... 0.00301% trickhail..................... 0.00089% monoice....................... 0.00076% allweather.................... 0.00018% monoghost..................... 0.00012% hailstall..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.124) | -2.0|## |## -1.5|#### |######### -1.0|############# |################# -0.5|######################## |###################### 0.0|######################### |############################## +0.5|########################### |######################## +1.0|############# |############ +1.5|### |### +2.0|## |# +2.5|### |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.42%