weatherless...................82.83971% semistall.....................32.48958% balance.......................30.21401% stall.........................18.97483% offense.......................15.15334% rain.......................... 8.73759% voltturn...................... 8.37152% sun........................... 8.27827% hyperoffense.................. 3.16823% monotype...................... 1.90050% rainstall..................... 1.63468% monoghost..................... 0.89236% sunoffense.................... 0.82651% dragmag....................... 0.66607% multiweather.................. 0.51930% sunstall...................... 0.43713% hail.......................... 0.36415% sand.......................... 0.29977% monoflying.................... 0.26062% monobug....................... 0.19955% monowater..................... 0.17406% monosteel..................... 0.16778% trickroom..................... 0.15215% monopsychic................... 0.06301% monodark...................... 0.05001% sandstall..................... 0.04790% monograss..................... 0.03064% monofire...................... 0.02450% monopoison.................... 0.01925% choice........................ 0.01726% monoice....................... 0.00730% monodragon.................... 0.00707% monorock...................... 0.00233% monoelectric.................. 0.00123% rainoffense................... 0.00091% monofighting.................. 0.00062% monoground.................... 0.00057% tailwind...................... 0.00036% mononormal.................... 0.00024% trapper....................... 0.00006% allweather.................... 0.00005% monofairy..................... 0.00004% hailstall..................... 0.00003% trickrain..................... 0.00000% tricksun...................... 0.00000% sandoffense................... 0.00000% hailoffense................... 0.00000% trickhail..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.859) -2.0|# | -1.5| |## -1.0|### |##### -0.5|## |#################### 0.0|###### |############ +0.5|#################### |#################### +1.0|########################### |############################## +1.5|############### |############ +2.0|############### |###### +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%