weatherless...................86.52588% offense.......................50.14155% balance.......................32.47255% rain.......................... 8.42993% semistall..................... 7.33387% hyperoffense.................. 6.84035% voltturn...................... 4.66544% stall......................... 3.21168% sand.......................... 2.91327% sun........................... 2.10031% trickroom..................... 1.62592% hail.......................... 1.13432% multiweather.................. 0.93730% monotype...................... 0.93156% rainoffense................... 0.78809% tricksand..................... 0.52030% batonpass..................... 0.40744% monopoison.................... 0.26397% sunoffense.................... 0.20659% tricksun...................... 0.14346% monobug....................... 0.14155% hailoffense................... 0.12434% monodragon.................... 0.08034% monowater..................... 0.06695% monofire...................... 0.06504% monofighting.................. 0.06312% monoflying.................... 0.06121% mononormal.................... 0.05930% allweather.................... 0.05547% tailwind...................... 0.05356% monopsychic................... 0.03634% trickrain..................... 0.03443% sandoffense................... 0.02295% monoghost..................... 0.02104% monodark...................... 0.01339% monograss..................... 0.01339% monoelectric.................. 0.01339% rainstall..................... 0.01148% trickhail..................... 0.01148% monoice....................... 0.00956% monoground.................... 0.00956% monosteel..................... 0.00956% monofairy..................... 0.00956% dragmag....................... 0.00765% monorock...................... 0.00574% sandstall..................... 0.00383% Stalliness (mean: -0.010) |# -1.5|## |###### -1.0|########### |################### -0.5|############################## |############################# 0.0|############################ |################### +0.5|################ |########## +1.0|######### |###### +1.5|##### |# +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%