weatherless...................88.91000% offense.......................47.60098% balance.......................34.54555% semistall..................... 9.32312% rain.......................... 7.46262% hyperoffense.................. 4.99808% voltturn...................... 4.49123% stall......................... 3.53227% sand.......................... 2.42376% sun........................... 1.45880% trickroom..................... 1.08374% rainoffense................... 0.82394% multiweather.................. 0.57285% hail.......................... 0.37611% batonpass..................... 0.27799% monotype...................... 0.24098% tricksand..................... 0.12635% sunoffense.................... 0.09755% monopoison.................... 0.07640% trickrain..................... 0.04288% tricksun...................... 0.04198% hailoffense................... 0.03934% monofire...................... 0.02508% monodragon.................... 0.02186% monowater..................... 0.02078% allweather.................... 0.01948% tailwind...................... 0.01745% monofighting.................. 0.01628% monobug....................... 0.01463% rainstall..................... 0.01447% monoghost..................... 0.01193% mononormal.................... 0.00944% monoflying.................... 0.00921% monopsychic................... 0.00912% monofairy..................... 0.00771% sandoffense................... 0.00766% monoice....................... 0.00682% monodark...................... 0.00625% monosteel..................... 0.00494% dragmag....................... 0.00325% monograss..................... 0.00294% sandstall..................... 0.00254% trickhail..................... 0.00164% monorock...................... 0.00162% monoground.................... 0.00005% monoelectric.................. 0.00000% Stalliness (mean: 0.076) | -1.5|## |##### -1.0|######### |################ -0.5|########################### |############################## 0.0|############################## |################### +0.5|################# |########### +1.0|########## |####### +1.5|####### |## +2.0|## | +2.5|## | more negative = more offensive, more positive = more stall one # = 0.51%