weatherless...................92.01118% offense.......................42.35250% balance.......................39.11813% semistall.....................12.64990% rain.......................... 6.46102% voltturn...................... 3.59496% stall......................... 3.00083% hyperoffense.................. 2.87864% sand.......................... 1.35189% rainoffense................... 1.14655% trickroom..................... 0.97686% sun........................... 0.31726% multiweather.................. 0.18629% trickrain..................... 0.06013% batonpass..................... 0.05741% hail.......................... 0.04826% sunoffense.................... 0.03363% monotype...................... 0.03125% monowater..................... 0.01152% monofire...................... 0.00645% monoghost..................... 0.00480% monodragon.................... 0.00391% sandoffense................... 0.00378% tricksun...................... 0.00305% hailoffense................... 0.00209% monofairy..................... 0.00154% monoice....................... 0.00131% allweather.................... 0.00110% rainstall..................... 0.00084% monobug....................... 0.00053% monofighting.................. 0.00050% monopsychic................... 0.00032% monopoison.................... 0.00020% monorock...................... 0.00014% mononormal.................... 0.00001% tricksand..................... 0.00001% tailwind...................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% dragmag....................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% trickhail..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.204) | -1.5|## |# -1.0|### |######## -0.5|############### |############################## 0.0|########################### |################ +0.5|############# |########### +1.0|############# |####### +1.5|####### |# +2.0|### | +2.5| | more negative = more offensive, more positive = more stall one # = 0.63%