weatherless...................99.37008% balance.......................83.11138% offense....................... 7.40704% hyperoffense.................. 6.90796% stall......................... 1.84636% semistall..................... 0.72726% sun........................... 0.59228% trickroom..................... 0.31893% tricksun...................... 0.31558% voltturn...................... 0.09264% rain.......................... 0.02948% hail.......................... 0.00813% rainoffense................... 0.00005% sunoffense.................... 0.00003% sand.......................... 0.00003% monotype...................... 0.00001% monobug....................... 0.00001% sandoffense................... 0.00000% monofairy..................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% Stalliness (mean: 0.306) -2.0| |# -1.5|# |# -1.0|## |## -0.5|# | 0.0|# |############################## +0.5|# |########## +1.0|######### | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 1.63%