weatherless...................76.40940% offense.......................35.11200% balance.......................34.40120% voltturn......................18.20470% hyperoffense..................16.93280% sun...........................14.95897% semistall..................... 8.18696% stall......................... 5.36704% hail.......................... 4.27257% trickroom..................... 2.57485% rain.......................... 2.56265% sand.......................... 2.32091% sunoffense.................... 2.24440% monotype...................... 1.43713% choice........................ 0.68086% hailoffense................... 0.52672% multiweather.................. 0.50455% tricksun...................... 0.44688% rainoffense................... 0.26724% tailwind...................... 0.24507% monowater..................... 0.21513% sandstall..................... 0.20404% monofire...................... 0.19849% monopsychic................... 0.16301% sunstall...................... 0.14859% hailstall..................... 0.14748% sandoffense................... 0.13528% monodark...................... 0.12752% mononormal.................... 0.11422% monoground.................... 0.09869% monodragon.................... 0.09536% gravity....................... 0.08206% monoice....................... 0.08206% monoflying.................... 0.07984% trickhail..................... 0.06875% monoelectric.................. 0.06210% tricksand..................... 0.04657% monograss..................... 0.04546% monopoison.................... 0.04436% monorock...................... 0.04103% monoghost..................... 0.03548% monofighting.................. 0.03438% monosteel..................... 0.03105% monobug....................... 0.02329% dragmag....................... 0.01774% monofairy..................... 0.00665% rainstall..................... 0.00665% trickrain..................... 0.00444% Stalliness (mean: -0.020) -2.0|### |############ -1.0|#################### |########################## 0.0|############################## |######################### +1.0|############### |####### +2.0|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.70%