weatherless...................76.68437% balance.......................34.46099% voltturn......................28.30711% offense.......................25.49876% sun...........................17.56338% hyperoffense..................17.20193% semistall.....................12.25904% stall.........................10.57928% trickroom..................... 2.48405% hail.......................... 2.33268% sand.......................... 2.03427% rain.......................... 1.81372% sunoffense.................... 1.68952% monotype...................... 1.29912% tricksun...................... 0.99805% monoground.................... 0.43355% multiweather.................. 0.42842% sandstall..................... 0.40334% hailoffense................... 0.32698% rainoffense................... 0.25042% sunstall...................... 0.24840% choice........................ 0.21037% monodragon.................... 0.19801% monowater..................... 0.17494% monorock...................... 0.17369% monopsychic................... 0.11233% hailstall..................... 0.08008% monoelectric.................. 0.06307% sandoffense................... 0.04186% monoice....................... 0.04005% gravity....................... 0.02411% monodark...................... 0.02364% monoflying.................... 0.02132% tailwind...................... 0.01243% monofighting.................. 0.01197% monopoison.................... 0.01188% monoghost..................... 0.01126% monofire...................... 0.00941% trickhail..................... 0.00849% monosteel..................... 0.00843% monograss..................... 0.00447% monobug....................... 0.00156% mononormal.................... 0.00152% monofairy..................... 0.00036% dragmag....................... 0.00035% rainstall..................... 0.00004% trickrain..................... 0.00003% tricksand..................... 0.00000% Stalliness (mean: 0.211) -2.0|#### |############### -1.0|################# |##################### 0.0|########################### |############################## +1.0|####################### |############ +2.0|###### |#### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.62%