weatherless...................73.82775% balance.......................31.13329% voltturn......................28.18989% sun...........................20.95371% hyperoffense..................20.25409% offense.......................20.19114% semistall.....................14.63416% stall.........................13.78732% sand.......................... 2.78258% trickroom..................... 2.42924% tricksun...................... 1.80167% sandstall..................... 1.60880% rain.......................... 1.59371% hail.......................... 1.02012% sunoffense.................... 0.86832% rainoffense................... 0.45154% hailoffense................... 0.30188% sunstall...................... 0.19343% multiweather.................. 0.17786% monotype...................... 0.12764% choice........................ 0.07975% hailstall..................... 0.05981% monowater..................... 0.03252% monoice....................... 0.02716% sandoffense................... 0.02389% monoground.................... 0.01480% monoflying.................... 0.00907% monorock...................... 0.00890% gravity....................... 0.00825% monoelectric.................. 0.00607% monopoison.................... 0.00606% monopsychic................... 0.00519% monodragon.................... 0.00480% monofighting.................. 0.00450% monoghost..................... 0.00415% monofire...................... 0.00220% monosteel..................... 0.00214% trickhail..................... 0.00157% monodark...................... 0.00089% tailwind...................... 0.00055% monograss..................... 0.00030% monobug....................... 0.00019% mononormal.................... 0.00011% monofairy..................... 0.00003% dragmag....................... 0.00002% rainstall..................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.280) -2.0|## |############################# -1.0|################ |####################### 0.0|######################### |############################## +1.0|########################## |######################## +2.0|############## |##### +3.0|### more negative = more offensive, more positive = more stall one # = 0.50%