weatherless...................63.28428% offense.......................47.91635% balance.......................46.57814% sand..........................13.77692% trickroom.....................13.76270% rain..........................12.03724% tailwind...................... 8.84420% hail.......................... 6.31911% sun........................... 4.60461% semistall..................... 2.20598% stall......................... 1.84927% voltturn...................... 1.73692% hyperoffense.................. 1.45025% hailoffense................... 0.53814% sandstall..................... 0.45240% trickhail..................... 0.41058% monotype...................... 0.37086% choice........................ 0.17292% monopsychic................... 0.16481% trickrain..................... 0.16389% monoghost..................... 0.06490% gravity....................... 0.06414% sunoffense.................... 0.05343% monodark...................... 0.04987% monowater..................... 0.02798% monoice....................... 0.02485% multiweather.................. 0.02216% monosteel..................... 0.01629% tricksun...................... 0.01170% rainoffense................... 0.01113% monofire...................... 0.00813% monoelectric.................. 0.00680% tricksand..................... 0.00514% batonpass..................... 0.00424% monobug....................... 0.00260% mononormal.................... 0.00215% monodragon.................... 0.00129% hailstall..................... 0.00074% dragmag....................... 0.00056% monoground.................... 0.00051% monograss..................... 0.00043% monofairy..................... 0.00022% monopoison.................... 0.00003% trapper....................... 0.00001% monofighting.................. 0.00001% monoflying.................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% sandoffense................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.022) -1.5| | -1.0|### |###### -0.5|############ |############ 0.0|############################## |####################### +0.5|####### |#### +1.0|# |# +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.99%