weatherless...................85.79461% offense.......................59.06133% balance.......................31.02479% voltturn...................... 7.98004% sand.......................... 6.80734% hyperoffense.................. 5.50386% sun........................... 3.92698% trickroom..................... 3.91472% semistall..................... 3.69775% rain.......................... 2.47969% tricksun...................... 1.41097% hail.......................... 1.15099% stall......................... 0.71228% sandoffense................... 0.55550% monotype...................... 0.33816% multiweather.................. 0.15960% monopoison.................... 0.07421% monoelectric.................. 0.07121% monoghost..................... 0.05360% rainoffense................... 0.05138% monobug....................... 0.03673% monofairy..................... 0.03114% monodragon.................... 0.02937% monopsychic................... 0.02723% sandstall..................... 0.02599% monofire...................... 0.02422% monosteel..................... 0.02174% mononormal.................... 0.00994% monoice....................... 0.00804% monowater..................... 0.00432% choice........................ 0.00084% monoground.................... 0.00015% Stalliness (mean: -0.147) -1.5|# |#### -1.0|######## |########### -0.5|############################## |###################### 0.0|################# |############# +0.5|######### |###### +1.0|######### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.75%