weatherless...................91.15663% offense.......................58.70649% hyperoffense..................22.66817% balance.......................18.50313% voltturn......................10.09484% hail.......................... 3.98905% rain.......................... 2.73269% sand.......................... 1.74521% monotype...................... 1.65233% rainoffense................... 1.36879% hailoffense................... 0.57685% sun........................... 0.55729% monobug....................... 0.52796% trickroom..................... 0.47908% sandoffense................... 0.37642% choice........................ 0.37153% monowater..................... 0.23465% multiweather.................. 0.18088% monopoison.................... 0.14177% monoghost..................... 0.13199% monograss..................... 0.12710% dragmag....................... 0.11732% tailwind...................... 0.10266% sunoffense.................... 0.08799% semistall..................... 0.08799% monodark...................... 0.08311% mononormal.................... 0.08311% monofighting.................. 0.05866% monodragon.................... 0.05377% monofairy..................... 0.04889% monofire...................... 0.04400% monoice....................... 0.04400% monorock...................... 0.03911% stall......................... 0.03422% monoground.................... 0.02444% monopsychic................... 0.01955% monoelectric.................. 0.01467% monosteel..................... 0.00978% monoflying.................... 0.00978% sandstall..................... 0.00489% tricksand..................... 0.00489% Stalliness (mean: -0.559) -2.0|### |##### -1.5|######### |################ -1.0|####################### |######################### -0.5|######################## |############################## 0.0|########################## |############### +0.5|#### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.55%