weatherless...................91.36242% offense.......................58.32270% hyperoffense..................21.61850% balance.......................20.01296% voltturn......................11.24514% hail.......................... 4.90891% rain.......................... 2.24909% sand.......................... 1.27457% rainoffense................... 1.26828% hailoffense................... 0.76425% monotype...................... 0.55384% trickroom..................... 0.34519% sun........................... 0.33961% sandoffense................... 0.31018% choice........................ 0.16954% monopoison.................... 0.15894% multiweather.................. 0.13461% dragmag....................... 0.11233% monowater..................... 0.09180% sunoffense.................... 0.07184% tailwind...................... 0.04798% monofighting.................. 0.04466% mononormal.................... 0.04394% monodark...................... 0.04156% monobug....................... 0.03965% semistall..................... 0.03678% monoghost..................... 0.03354% monograss..................... 0.03320% monodragon.................... 0.01535% monofire...................... 0.01251% monofairy..................... 0.01234% monorock...................... 0.01173% stall......................... 0.00906% monoground.................... 0.00838% monoice....................... 0.00748% monoelectric.................. 0.00626% monopsychic................... 0.00555% tricksand..................... 0.00407% sandstall..................... 0.00406% monosteel..................... 0.00069% monoflying.................... 0.00001% Stalliness (mean: -0.536) -2.0|### |##### -1.5|######## |############### -1.0|##################### |######################### -0.5|###################### |############################## 0.0|############################## |################ +0.5|#### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.55%