weatherless...................91.78613% offense.......................57.86333% balance.......................23.32638% hyperoffense..................18.80445% voltturn......................10.05772% hail.......................... 6.21245% rain.......................... 1.41282% rainoffense................... 0.92768% hailoffense................... 0.82095% sand.......................... 0.53285% trickroom..................... 0.19570% monotype...................... 0.18859% monopoison.................... 0.13976% sun........................... 0.12271% sandoffense................... 0.12109% multiweather.................. 0.06697% monodark...................... 0.03057% sunoffense.................... 0.02989% choice........................ 0.02695% dragmag....................... 0.02173% tailwind...................... 0.01743% monowater..................... 0.01097% semistall..................... 0.00530% monobug....................... 0.00308% monoghost..................... 0.00169% monograss..................... 0.00110% mononormal.................... 0.00067% stall......................... 0.00053% sandstall..................... 0.00053% monofighting.................. 0.00042% monoice....................... 0.00017% monorock...................... 0.00008% monofire...................... 0.00004% monoground.................... 0.00001% monoelectric.................. 0.00001% monosteel..................... 0.00001% monodragon.................... 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% tricksand..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.487) -2.0|### |##### -1.5|###### |########### -1.0|################## |###################### -0.5|#################### |############################# 0.0|############################## |################### +0.5|### |## +1.0|# more negative = more offensive, more positive = more stall one # = 0.59%