weatherless...................95.97005% offense.......................59.09335% balance.......................27.14691% hyperoffense..................13.75925% voltturn...................... 9.87002% hail.......................... 3.04441% rain.......................... 0.67793% hailoffense................... 0.55852% trickroom..................... 0.52916% rainoffense................... 0.48471% sand.......................... 0.33240% sandoffense................... 0.17599% multiweather.................. 0.07290% sun........................... 0.04811% monotype...................... 0.03972% monodark...................... 0.02609% tailwind...................... 0.02003% monopoison.................... 0.01087% choice........................ 0.00360% monowater..................... 0.00208% dragmag....................... 0.00092% semistall..................... 0.00049% monobug....................... 0.00048% sunoffense.................... 0.00012% monoghost..................... 0.00007% mononormal.................... 0.00007% monograss..................... 0.00004% monofighting.................. 0.00001% monoice....................... 0.00001% stall......................... 0.00001% sandstall..................... 0.00001% monorock...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% tricksand..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.380) -2.0|# |# -1.5|######## |###### -1.0|########### |################## -0.5|################## |############################## 0.0|###################### |###################### +0.5|### |### +1.0|# more negative = more offensive, more positive = more stall one # = 0.70%