weatherless...................91.31574% offense.......................40.79438% balance.......................34.71426% hyperoffense..................17.88058% sand.......................... 7.05902% voltturn...................... 6.40870% semistall..................... 4.87524% trickroom..................... 3.96210% stall......................... 1.73554% hail.......................... 0.87877% sun........................... 0.71814% hailoffense................... 0.39988% sandstall..................... 0.27614% rain.......................... 0.22745% sandoffense................... 0.20476% multiweather.................. 0.19912% monotype...................... 0.17494% choice........................ 0.11563% monopsychic................... 0.06023% sunoffense.................... 0.04827% monosteel..................... 0.04171% tricksun...................... 0.03079% tricksand..................... 0.01936% gravity....................... 0.01776% trickhail..................... 0.01732% monobug....................... 0.01538% monofighting.................. 0.01299% monoghost..................... 0.01025% monodragon.................... 0.00710% monofire...................... 0.00680% monodark...................... 0.00589% tailwind...................... 0.00513% monowater..................... 0.00401% dragmag....................... 0.00384% rainoffense................... 0.00368% monoelectric.................. 0.00361% sunstall...................... 0.00217% monorock...................... 0.00209% monofairy..................... 0.00145% monoflying.................... 0.00137% mononormal.................... 0.00126% hailstall..................... 0.00117% monoice....................... 0.00086% monopoison.................... 0.00067% monograss..................... 0.00021% monoground.................... 0.00013% trapper....................... 0.00008% trickrain..................... 0.00000% Stalliness (mean: -0.172) -2.0|## |##### -1.5|######### |############# -1.0|################## |################## -0.5|##################### |############################## 0.0|############################# |######################### +0.5|################### |############## +1.0|######## |##### +1.5|### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%