weatherless...................90.79431% offense.......................37.62876% balance.......................33.20021% hyperoffense..................19.17365% sand.......................... 7.91203% voltturn...................... 6.71590% semistall..................... 5.40072% stall......................... 4.59667% trickroom..................... 2.20632% hail.......................... 0.92917% sandstall..................... 0.70037% sun........................... 0.38685% hailoffense................... 0.23764% choice........................ 0.19964% sandoffense................... 0.16694% multiweather.................. 0.13012% rain.......................... 0.10777% monotype...................... 0.09405% sunoffense.................... 0.04520% monopsychic................... 0.03105% monosteel..................... 0.02827% gravity....................... 0.01619% tricksand..................... 0.01259% trickhail..................... 0.00939% monobug....................... 0.00765% monofighting.................. 0.00758% monoghost..................... 0.00686% tailwind...................... 0.00624% monoelectric.................. 0.00314% tricksun...................... 0.00305% monodark...................... 0.00276% monowater..................... 0.00246% monodragon.................... 0.00189% hailstall..................... 0.00134% sunstall...................... 0.00093% dragmag....................... 0.00075% monoice....................... 0.00062% monofire...................... 0.00053% monoflying.................... 0.00043% monorock...................... 0.00033% monofairy..................... 0.00027% mononormal.................... 0.00019% rainoffense................... 0.00017% monopoison.................... 0.00011% monograss..................... 0.00002% trapper....................... 0.00002% monoground.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.093) -2.0|# |##### -1.5|######### |############## -1.0|#################### |############## -0.5|################## |############################## 0.0|############################## |####################### +0.5|################## |################ +1.0|######### |##### +1.5|##### |#### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%