offense.......................52.08397% weatherless...................45.32096% balance.......................37.81868% sun...........................33.45908% rain..........................23.54731% trickroom..................... 9.16641% hyperoffense.................. 7.60268% multiweather.................. 5.85032% tailwind...................... 5.12625% monotype...................... 4.90721% tricksun...................... 2.93885% semistall..................... 2.19349% hail.......................... 1.98966% sunoffense.................... 1.81016% sand.......................... 1.54852% trickrain..................... 1.17432% voltturn...................... 1.16520% monoghost..................... 0.84880% rainoffense................... 0.82142% monowater..................... 0.59933% monobug....................... 0.48068% monofairy..................... 0.42896% dragmag....................... 0.41375% monopsychic................... 0.38637% monoice....................... 0.30423% stall......................... 0.30119% monoflying.................... 0.24643% mononormal.................... 0.22513% batonpass..................... 0.21600% monosteel..................... 0.20992% monoelectric.................. 0.20079% monodark...................... 0.18862% monodragon.................... 0.17949% trickhail..................... 0.14603% monopoison.................... 0.13995% choice........................ 0.13690% monofighting.................. 0.11865% trapper....................... 0.10648% tricksand..................... 0.10344% gravity....................... 0.10040% monoground.................... 0.09735% monograss..................... 0.09431% monofire...................... 0.09431% monorock...................... 0.08518% hailoffense................... 0.03651% sandoffense................... 0.03042% sunstall...................... 0.02130% rainstall..................... 0.00608% Stalliness (mean: -0.139) -1.5|### |#### -1.0|########## |############### -0.5|###################### |############################## 0.0|############################ |####################### +0.5|################ |####### +1.0|#### |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.60%