weatherless...................89.75273% offense.......................49.01034% balance.......................29.99759% hyperoffense..................15.53158% voltturn...................... 9.14478% hail.......................... 5.13908% rain.......................... 3.63873% semistall..................... 2.76223% stall......................... 2.69826% trickroom..................... 2.19547% sun........................... 1.27865% hailoffense................... 1.23501% choice........................ 0.74524% sunoffense.................... 0.65926% monotype...................... 0.51189% rainoffense................... 0.49034% tailwind...................... 0.45919% sand.......................... 0.19460% monofighting.................. 0.10486% monobug....................... 0.08147% monofire...................... 0.05916% monoice....................... 0.05078% monopoison.................... 0.04733% monoelectric.................. 0.03540% gravity....................... 0.02787% monofairy..................... 0.02315% monowater..................... 0.02312% monodark...................... 0.01983% monopsychic................... 0.01527% monoghost..................... 0.01388% monoflying.................... 0.01385% sandoffense................... 0.01153% monograss..................... 0.01138% hailstall..................... 0.01105% monosteel..................... 0.01051% monodragon.................... 0.00952% trickrain..................... 0.00813% mononormal.................... 0.00758% multiweather.................. 0.00380% sandstall..................... 0.00355% dragmag....................... 0.00291% monorock...................... 0.00177% monoground.................... 0.00167% tricksun...................... 0.00073% trickhail..................... 0.00003% Stalliness (mean: -0.259) -2.0|# |### -1.5|########## |############ -1.0|##################### |############################ -0.5|########################## |############################## 0.0|############################# |########################## +0.5|################# |####### +1.0|#### |## +1.5|## |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%