weatherless...................90.71513% offense.......................46.65964% balance.......................30.92056% hyperoffense..................14.48398% voltturn...................... 9.00844% stall......................... 5.33848% hail.......................... 4.91081% rain.......................... 3.34858% semistall..................... 2.59735% trickroom..................... 1.88075% hailoffense................... 1.01725% sun........................... 0.98291% tailwind...................... 0.70602% sunoffense.................... 0.63262% choice........................ 0.32508% rainoffense................... 0.30056% monotype...................... 0.18296% monofighting.................. 0.09926% monoelectric.................. 0.04849% sand.......................... 0.04256% gravity....................... 0.02329% monofire...................... 0.01294% monobug....................... 0.00763% hailstall..................... 0.00727% monofairy..................... 0.00692% monodark...................... 0.00384% sandoffense................... 0.00348% monoghost..................... 0.00137% monosteel..................... 0.00084% monopoison.................... 0.00084% monoflying.................... 0.00055% monoice....................... 0.00027% tricksun...................... 0.00010% monograss..................... 0.00002% dragmag....................... 0.00001% monowater..................... 0.00000% trickhail..................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.214) -2.0|# |## -1.5|######### |########### -1.0|##################### |############################## -0.5|################### |##################### 0.0|################### |######################## +0.5|################## |##### +1.0|#### |## +1.5|# |####### +2.0|# |## more negative = more offensive, more positive = more stall one # = 0.51%