weatherless...................94.74147% offense.......................33.67802% balance.......................31.68274% hyperoffense..................21.16811% voltturn...................... 9.61418% stall......................... 9.48176% semistall..................... 3.98937% tailwind...................... 2.30895% rain.......................... 2.25685% hail.......................... 1.88125% trickroom..................... 1.27300% sun........................... 1.11770% sunoffense.................... 1.02352% hailoffense................... 0.47954% rainoffense................... 0.24752% choice........................ 0.11021% monotype...................... 0.05427% monoelectric.................. 0.03150% monofighting.................. 0.01733% monobug....................... 0.00398% sand.......................... 0.00273% hailstall..................... 0.00134% monofire...................... 0.00098% monofairy..................... 0.00032% sandoffense................... 0.00015% gravity....................... 0.00008% monoflying.................... 0.00008% monopoison.................... 0.00007% tricksun...................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% monowater..................... 0.00000% monoice....................... 0.00000% dragmag....................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.110) -2.0| |###### -1.5|################ |####################### -1.0|######################## |######################### -0.5|######### |######################## 0.0|######################### |############################## +0.5|####################### |##### +1.0|###### |####### +1.5| |############ +2.0|###### |### more negative = more offensive, more positive = more stall one # = 0.40%