weatherless...................81.29703% offense.......................46.47943% balance.......................31.68721% hyperoffense..................13.76961% voltturn...................... 8.34458% sun........................... 5.97157% sand.......................... 5.83877% semistall..................... 4.66386% rain.......................... 4.13933% hail.......................... 3.43050% stall......................... 3.39989% trickroom..................... 2.16996% monotype...................... 1.46813% hailoffense................... 0.82095% sunoffense.................... 0.76737% multiweather.................. 0.49280% choice........................ 0.48596% rainoffense................... 0.35193% sandoffense................... 0.25219% tricksun...................... 0.16811% monowater..................... 0.16544% tailwind...................... 0.16320% monoice....................... 0.13905% sandstall..................... 0.13537% monodragon.................... 0.12703% monopoison.................... 0.11069% monoghost..................... 0.10887% monobug....................... 0.10785% monosteel..................... 0.07698% mononormal.................... 0.07511% monodark...................... 0.07399% gravity....................... 0.07276% monofire...................... 0.07260% monograss..................... 0.07244% monoflying.................... 0.06704% monopsychic................... 0.06523% monofighting.................. 0.06378% monofairy..................... 0.06165% monoelectric.................. 0.06068% monorock...................... 0.05630% dragmag....................... 0.04039% monoground.................... 0.03846% sunstall...................... 0.02019% tricksand..................... 0.01784% rainstall..................... 0.01715% trickrain..................... 0.01373% hailstall..................... 0.00678% allweather.................... 0.00636% trickhail..................... 0.00614% trapper....................... 0.00550% fear.......................... 0.00278% trickfear..................... 0.00230% Stalliness (mean: -0.128) |### -1.5|###### |############# -1.0|##################### |########################### -0.5|######################### |########################### 0.0|############################## |######################## +0.5|################## |############ +1.0|####### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.44%