weatherless...................81.73604% offense.......................44.91323% balance.......................32.79840% hyperoffense..................13.82025% voltturn...................... 9.35755% sand.......................... 6.23569% sun........................... 5.85031% semistall..................... 5.00293% rain.......................... 3.55417% stall......................... 3.46519% hail.......................... 3.45730% trickroom..................... 2.44248% hailoffense................... 1.02809% sunoffense.................... 0.76936% monotype...................... 0.64665% multiweather.................. 0.56379% choice........................ 0.43278% rainoffense................... 0.24507% sandoffense................... 0.17533% tricksun...................... 0.16064% sandstall..................... 0.14168% monoice....................... 0.13398% tailwind...................... 0.12074% monodragon.................... 0.08388% monowater..................... 0.05487% monodark...................... 0.04259% monopsychic................... 0.04220% gravity....................... 0.04048% monobug....................... 0.03581% monosteel..................... 0.03533% dragmag....................... 0.02995% monofighting.................. 0.02816% monograss..................... 0.02654% monopoison.................... 0.02607% monoflying.................... 0.02340% monoghost..................... 0.02287% monofairy..................... 0.02227% tricksand..................... 0.02008% monofire...................... 0.01885% monorock...................... 0.01810% mononormal.................... 0.01809% trickrain..................... 0.01747% monoground.................... 0.01730% monoelectric.................. 0.01093% sunstall...................... 0.00629% hailstall..................... 0.00446% rainstall..................... 0.00410% trickhail..................... 0.00335% trapper....................... 0.00120% allweather.................... 0.00105% fear.......................... 0.00032% trickfear..................... 0.00014% Stalliness (mean: -0.106) |## -1.5|###### |############# -1.0|##################### |########################### -0.5|####################### |########################## 0.0|############################## |######################## +0.5|################### |############# +1.0|####### |##### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.44%