weatherless...................86.03143% offense.......................42.31197% balance.......................30.36390% hyperoffense..................16.28644% voltturn...................... 7.66963% semistall..................... 6.31148% sand.......................... 5.36586% sun........................... 4.79682% stall......................... 4.72622% hail.......................... 2.56478% rain.......................... 2.37281% trickroom..................... 1.94200% hailoffense................... 0.92454% multiweather.................. 0.67962% sunoffense.................... 0.50158% tricksun...................... 0.26528% choice........................ 0.16678% sandoffense................... 0.15537% rainoffense................... 0.15187% monotype...................... 0.11113% sandstall..................... 0.06104% gravity....................... 0.04647% monowater..................... 0.03718% trickrain..................... 0.03474% dragmag....................... 0.02070% tailwind...................... 0.01366% monopoison.................... 0.01176% monodark...................... 0.01173% monosteel..................... 0.01065% tricksand..................... 0.01004% monoflying.................... 0.00597% monopsychic................... 0.00563% hailstall..................... 0.00513% rainstall..................... 0.00454% mononormal.................... 0.00441% monoice....................... 0.00427% monograss..................... 0.00398% monodragon.................... 0.00366% monorock...................... 0.00296% monoground.................... 0.00231% monobug....................... 0.00210% monofairy..................... 0.00158% monoghost..................... 0.00145% monofire...................... 0.00117% sunstall...................... 0.00111% monofighting.................. 0.00102% monoelectric.................. 0.00082% allweather.................... 0.00002% trickhail..................... 0.00001% trapper....................... 0.00001% fear.......................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: -0.078) |### -1.5|####### |################ -1.0|######################### |########################## -0.5|##################### |######################### 0.0|############################## |###################### +0.5|#################### |############# +1.0|####### |###### +1.5|###### |## +2.0|# |# +2.5|## |# +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.42%