weatherless...................93.48483% offense.......................35.11763% balance.......................28.88179% hyperoffense..................17.34031% stall.........................10.02689% semistall..................... 8.63338% voltturn...................... 5.68575% sun........................... 2.69556% sand.......................... 2.40691% hail.......................... 1.09130% trickroom..................... 1.01896% rain.......................... 0.87641% multiweather.................. 0.28698% sunoffense.................... 0.15275% hailoffense................... 0.15065% choice........................ 0.05237% monotype...................... 0.04018% rainoffense................... 0.03831% sandstall..................... 0.03237% tricksun...................... 0.02437% sandoffense................... 0.02006% gravity....................... 0.01019% monopoison.................... 0.00974% monosteel..................... 0.00762% dragmag....................... 0.00664% monodark...................... 0.00383% mononormal.................... 0.00367% monograss..................... 0.00349% tricksand..................... 0.00273% trickrain..................... 0.00269% monoflying.................... 0.00262% tailwind...................... 0.00244% monowater..................... 0.00187% monopsychic................... 0.00149% monoice....................... 0.00138% monorock...................... 0.00134% monoghost..................... 0.00060% monofairy..................... 0.00058% monobug....................... 0.00050% monodragon.................... 0.00046% monofire...................... 0.00045% monoelectric.................. 0.00044% sunstall...................... 0.00040% monofighting.................. 0.00021% monoground.................... 0.00016% hailstall..................... 0.00003% rainstall..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% fear.......................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.123) |# -1.5|##### |##################### -1.0|########################## |######################### -0.5|#################### |####################### 0.0|##################### |#################### +0.5|############################## |########## +1.0|###### |############# +1.5|####### |# +2.0|# |# +2.5|####### |## +3.0|########## |# more negative = more offensive, more positive = more stall one # = 0.40%