weatherless...................75.16811% balance.......................33.10736% offense.......................30.44282% hyperoffense..................21.13286% sand.......................... 9.76352% stall......................... 8.40972% semistall..................... 6.90723% hail.......................... 5.46417% voltturn...................... 5.40029% sun........................... 4.94736% rain.......................... 4.72786% monotype...................... 2.04550% sandstall..................... 1.20461% hailoffense................... 1.05681% trickroom..................... 0.94473% monobug....................... 0.78215% rainoffense................... 0.73701% sunoffense.................... 0.69402% choice........................ 0.51245% monowater..................... 0.39707% monopsychic................... 0.29848% monodark...................... 0.27321% monoice....................... 0.25381% tricksun...................... 0.21564% rainstall..................... 0.10426% gravity....................... 0.08982% multiweather.................. 0.07102% tricksand..................... 0.06432% tailwind...................... 0.03919% dragmag....................... 0.03575% sandoffense................... 0.02909% monograss..................... 0.01573% monofighting.................. 0.01090% monoghost..................... 0.00768% mononormal.................... 0.00631% sunstall...................... 0.00146% monoflying.................... 0.00007% monoelectric.................. 0.00005% monoground.................... 0.00002% monosteel..................... 0.00001% monopoison.................... 0.00001% monodragon.................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.003) -2.0|####### |################ -1.5|############ |##################### -1.0|############ |############################ -0.5|#################### |######################### 0.0|########################### |############################## +0.5|################ |######################### +1.0|###################### |###### +1.5|##### |# +2.0|# |### +2.5|### |###### +3.0|######## more negative = more offensive, more positive = more stall one # = 0.34%