weatherless...................81.63085% balance.......................29.67412% offense.......................24.91549% hyperoffense..................22.93369% stall.........................15.74177% sand.......................... 8.13839% semistall..................... 6.73493% hail.......................... 6.08118% voltturn...................... 5.09325% rain.......................... 2.66240% sandstall..................... 2.48404% monotype...................... 2.02227% sun........................... 1.50329% hailoffense................... 0.88803% monobug....................... 0.60285% sunoffense.................... 0.56063% monowater..................... 0.54683% monopsychic................... 0.36875% monodark...................... 0.31091% trickroom..................... 0.25784% rainoffense................... 0.19237% monoice....................... 0.17880% choice........................ 0.10927% gravity....................... 0.06273% tricksun...................... 0.03063% multiweather.................. 0.01612% tricksand..................... 0.00839% monograss..................... 0.00680% sandoffense................... 0.00545% tailwind...................... 0.00533% monoghost..................... 0.00316% monofighting.................. 0.00302% mononormal.................... 0.00114% dragmag....................... 0.00039% rainstall..................... 0.00009% sunstall...................... 0.00007% monoelectric.................. 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.230) -2.0|##### |############### -1.5|############## |############################## -1.0|####### |###################### -0.5|############### |###################### 0.0|######################### |##################### +0.5|########### |######################### +1.0|########################## |###### +1.5|###### |### +2.0| |##### +2.5|#### |########## +3.0|#################### more negative = more offensive, more positive = more stall one # = 0.34%