weatherless...................80.51285% offense.......................54.32199% balance.......................30.28893% sand..........................16.62268% stall......................... 8.05604% hyperoffense.................. 5.50134% voltturn...................... 3.83480% choice........................ 2.84962% semistall..................... 1.83170% sandstall..................... 1.64463% hail.......................... 1.01701% rain.......................... 1.01339% sun........................... 0.83407% hailoffense................... 0.34514% sunoffense.................... 0.06299% monotype...................... 0.04876% mononormal.................... 0.04517% gravity....................... 0.03163% rainoffense................... 0.02880% trickroom..................... 0.01539% monodragon.................... 0.00315% sandoffense................... 0.00159% monodark...................... 0.00045% monorock...................... 0.00000% multiweather.................. 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.007) -2.0| | -1.5|#### |##### -1.0|## |############################ -0.5|############################## |##################### 0.0|######################### |############## +0.5|############################# |####### +1.0|# | +1.5|#### |###### +2.0|######## | more negative = more offensive, more positive = more stall one # = 0.54%