weatherless...................82.33244% balance.......................55.74342% offense.......................43.84403% sun........................... 6.78264% hail.......................... 5.73468% rain.......................... 4.37441% trickroom..................... 2.89703% tricksun...................... 2.47658% tailwind...................... 1.79732% sand.......................... 0.82137% semistall..................... 0.31626% voltturn...................... 0.18919% hyperoffense.................. 0.08968% monotype...................... 0.06483% multiweather.................. 0.04554% sunoffense.................... 0.04341% gravity....................... 0.02482% rainoffense................... 0.01950% monofighting.................. 0.01892% trickhail..................... 0.01409% trickrain..................... 0.01278% tricksand..................... 0.00708% dragmag....................... 0.00685% stall......................... 0.00661% monosteel..................... 0.00638% monoghost..................... 0.00629% monobug....................... 0.00607% monodark...................... 0.00606% monowater..................... 0.00540% monoice....................... 0.00421% monograss..................... 0.00290% sandstall..................... 0.00287% sandoffense................... 0.00284% hailoffense................... 0.00211% monopsychic................... 0.00190% monofire...................... 0.00186% mononormal.................... 0.00134% monopoison.................... 0.00096% monorock...................... 0.00084% monodragon.................... 0.00059% monoelectric.................. 0.00042% monoflying.................... 0.00030% monoground.................... 0.00021% monofairy..................... 0.00018% hailstall..................... 0.00016% batonpass..................... 0.00003% sunstall...................... 0.00003% rainstall..................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.050) -1.2| | -0.8|## |#### -0.4|############ |######################## 0.0|############################## |########################### +0.4|################### |####### +0.8|### |# | | more negative = more offensive, more positive = more stall one # = 0.78%