weatherless...................87.27939% offense.......................47.50699% balance.......................35.07571% choice........................33.69177% hyperoffense..................10.53621% sun........................... 7.60922% semistall..................... 4.76902% rain.......................... 3.00415% trickroom..................... 2.15546% stall......................... 2.11206% sand.......................... 1.39358% hail.......................... 0.83422% monotype...................... 0.61722% voltturn...................... 0.44363% sunoffense.................... 0.42916% rainoffense................... 0.36648% tricksun...................... 0.28450% monoghost..................... 0.17842% batonpass..................... 0.17359% multiweather.................. 0.12055% monofire...................... 0.09162% tailwind...................... 0.09162% monoground.................... 0.08680% dragmag....................... 0.08198% sandoffense................... 0.06751% monodragon.................... 0.05786% monofighting.................. 0.03375% monopsychic................... 0.03375% monowater..................... 0.03375% hailoffense................... 0.02411% monograss..................... 0.02411% monosteel..................... 0.02411% rainstall..................... 0.01929% monofairy..................... 0.01929% tricksand..................... 0.01929% monoelectric.................. 0.01447% trickrain..................... 0.00964% monoice....................... 0.00964% monopoison.................... 0.00964% monodark...................... 0.00482% trickhail..................... 0.00482% monorock...................... 0.00482% mononormal.................... 0.00482% sandstall..................... 0.00482% Stalliness (mean: -0.101) -1.5|#### |########### -1.0|################ |####################### -0.5|######################## |############################## 0.0|######################## |######################## +0.5|################## |########### +1.0|########### |#### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.48%