weatherless...................88.40244% offense.......................43.75562% balance.......................38.59831% choice........................31.38129% hyperoffense.................. 9.10897% sun........................... 7.60365% semistall..................... 6.11744% stall......................... 2.41966% trickroom..................... 2.14389% rain.......................... 1.89887% sand.......................... 1.48413% hail.......................... 0.67698% voltturn...................... 0.52478% tricksun...................... 0.39655% monotype...................... 0.37794% rainoffense................... 0.28851% sunoffense.................... 0.26159% monoghost..................... 0.13739% batonpass..................... 0.12517% dragmag....................... 0.12097% sandoffense................... 0.07106% multiweather.................. 0.06607% monoground.................... 0.06302% monofire...................... 0.04376% tailwind...................... 0.04328% monodragon.................... 0.04224% tricksand..................... 0.02774% monofighting.................. 0.02263% hailoffense................... 0.01893% monopsychic................... 0.01415% monowater..................... 0.01376% trickrain..................... 0.01093% monofairy..................... 0.00999% monoelectric.................. 0.00975% monograss..................... 0.00886% monoice....................... 0.00592% monosteel..................... 0.00341% mononormal.................... 0.00340% sandstall..................... 0.00315% trickhail..................... 0.00313% monopoison.................... 0.00303% monodark...................... 0.00302% monorock...................... 0.00219% rainstall..................... 0.00155% Stalliness (mean: -0.018) -1.5|#### |########## -1.0|############# |#################### -0.5|##################### |############################## 0.0|######################### |############################ +0.5|#################### |############# +1.0|############ |##### +1.5|#### |# +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.48%