weatherless...................91.11118% balance.......................44.14517% offense.......................37.68228% choice........................23.73442% semistall.....................10.00063% sun........................... 6.70350% hyperoffense.................. 5.34884% stall......................... 2.82307% sand.......................... 1.13711% trickroom..................... 1.11125% rain.......................... 0.88878% voltturn...................... 0.75079% tricksun...................... 0.20415% hail.......................... 0.18178% dragmag....................... 0.11848% batonpass..................... 0.09406% sunoffense.................... 0.08850% monotype...................... 0.08012% rainoffense................... 0.03891% monoghost..................... 0.03620% tricksand..................... 0.03463% sandoffense................... 0.03198% multiweather.................. 0.02235% monoground.................... 0.01340% monodragon.................... 0.00897% monofighting.................. 0.00630% tailwind...................... 0.00571% monofire...................... 0.00496% monoelectric.................. 0.00349% monofairy..................... 0.00278% hailoffense................... 0.00269% monoice....................... 0.00205% monowater..................... 0.00092% monorock...................... 0.00046% monopoison.................... 0.00038% monosteel..................... 0.00013% trickhail..................... 0.00009% rainstall..................... 0.00008% monograss..................... 0.00007% monopsychic................... 0.00002% trickrain..................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.154) -1.5|### |#### -1.0|###### |############### -0.5|########### |########################### 0.0|#################### |############################## +0.5|############### |############ +1.0|################ |###### +1.5|##### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.58%