sand..........................48.46539% weatherless...................45.55469% offense.......................39.32157% hyperoffense..................31.09588% balance.......................18.13351% sandoffense...................15.13254% stall......................... 5.98946% semistall..................... 5.45958% sandstall..................... 4.40715% rain.......................... 4.37485% choice........................ 2.04174% hail.......................... 1.99698% dragmag....................... 1.93533% voltturn...................... 1.91992% rainoffense................... 1.91404% multiweather.................. 0.91812% monotype...................... 0.86895% trickroom..................... 0.73098% sun........................... 0.67520% sunoffense.................... 0.21430% monowater..................... 0.19595% hailstall..................... 0.18274% hailoffense................... 0.12697% monosteel..................... 0.09174% gravity....................... 0.08513% monorock...................... 0.07413% monofighting.................. 0.06752% tricksand..................... 0.06385% trapper....................... 0.06312% batonpass..................... 0.05871% monoelectric.................. 0.05431% monobug....................... 0.05137% monopoison.................... 0.05137% monoice....................... 0.04257% monoghost..................... 0.04183% monoground.................... 0.03963% mononormal.................... 0.03523% monopsychic................... 0.03156% tricksun...................... 0.02715% monoflying.................... 0.02642% monodragon.................... 0.02569% monograss..................... 0.02495% monodark...................... 0.02349% trickrain..................... 0.01982% trickhail..................... 0.01027% monofire...................... 0.00807% rainstall..................... 0.00440% tailwind...................... 0.00440% allweather.................... 0.00073% Stalliness (mean: -0.380) -2.0|##### |########### -1.5|################## |############################## -1.0|############################## |############################## -0.5|####################### |##################### 0.0|################ |############# +0.5|########### |########## +1.0|######### |##### +1.5|#### |###### +2.0|#### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.40%