sand..........................55.62616% weatherless...................39.61087% offense.......................38.12179% hyperoffense..................33.22840% sandoffense...................17.62521% balance.......................15.55350% stall......................... 7.27264% semistall..................... 5.82367% sandstall..................... 5.56269% rain.......................... 3.81685% voltturn...................... 2.30377% choice........................ 2.28364% dragmag....................... 2.26667% rainoffense................... 1.85793% hail.......................... 1.61880% multiweather.................. 0.77637% trickroom..................... 0.74974% monotype...................... 0.23277% hailstall..................... 0.18257% hailoffense................... 0.14891% sun........................... 0.13871% tricksand..................... 0.07924% gravity....................... 0.07860% sunoffense.................... 0.06511% trapper....................... 0.06357% monowater..................... 0.05408% monoground.................... 0.05181% monorock...................... 0.03488% monosteel..................... 0.02721% monoflying.................... 0.01110% trickrain..................... 0.00840% monodark...................... 0.00836% monobug....................... 0.00826% monoice....................... 0.00770% monograss..................... 0.00761% monopoison.................... 0.00675% trickhail..................... 0.00591% mononormal.................... 0.00476% monofighting.................. 0.00432% monopsychic................... 0.00360% monofire...................... 0.00353% monoelectric.................. 0.00343% monodragon.................... 0.00319% tricksun...................... 0.00279% batonpass..................... 0.00232% tailwind...................... 0.00230% allweather.................... 0.00118% monoghost..................... 0.00046% rainstall..................... 0.00000% Stalliness (mean: -0.391) -2.0|##### |########### -1.5|##################### |############################ -1.0|############################## |############################ -0.5|##################### |################### 0.0|############## |########## +0.5|######### |######## +1.0|######## |###### +1.5|##### |####### +2.0|#### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.42%