sand..........................57.00109% weatherless...................39.07712% offense.......................35.15514% hyperoffense..................32.75513% sandoffense...................16.00181% balance.......................15.39014% stall......................... 9.46064% sandstall..................... 7.47553% semistall..................... 7.23894% choice........................ 3.34699% rain.......................... 3.09612% dragmag....................... 2.62474% rainoffense................... 1.82579% voltturn...................... 1.81511% hail.......................... 1.69979% multiweather.................. 0.86172% trickroom..................... 0.36047% hailstall..................... 0.16591% monotype...................... 0.13672% monoground.................... 0.09419% hailoffense................... 0.07952% tricksand..................... 0.07591% monowater..................... 0.03424% sun........................... 0.02916% sunoffense.................... 0.02565% gravity....................... 0.00583% monosteel..................... 0.00284% monoflying.................... 0.00258% allweather.................... 0.00163% monoice....................... 0.00083% batonpass..................... 0.00065% monorock...................... 0.00064% trapper....................... 0.00038% monofighting.................. 0.00031% monobug....................... 0.00022% monodark...................... 0.00022% monograss..................... 0.00020% mononormal.................... 0.00019% monoelectric.................. 0.00014% monopoison.................... 0.00014% tricksun...................... 0.00013% tailwind...................... 0.00009% monodragon.................... 0.00004% trickrain..................... 0.00001% trickhail..................... 0.00001% monopsychic................... 0.00001% monofire...................... 0.00000% rainstall..................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: -0.306) -2.0|##### |########## -1.5|################### |########################### -1.0|############################## |############################ -0.5|################# |############### 0.0|############### |######### +0.5|######### |####### +1.0|######## |####### +1.5|###### |######### +2.0|#### |## +2.5|#### more negative = more offensive, more positive = more stall one # = 0.43%